Playing as the main character, you soon find yourself identifying with him and also to act your own mind. The main idea of having a game is interaction and roleplaying. The whole story would have worked better as a movie than a game. Its still a game!!! And it feels like a big clash of gamedesign vs. Good story, especially for a shooter! But that kinda is the problem. Granted, after playing the game thru, it became quite obvious WHY there werent any choices at the gate. Maybe that would have objectively been a better game, but it´s hard to say. And that works far better as criticism than doing shooter that simply doesn´t follow these lines. Except it changes things towards more realism, how these things would affect humans and gives a situation that actually doesn´t need a hero(but doesn´t tell you that). It attacks the concept of hero character in a modern shooter by doing exactly what these games do, putting a hero character in there and playing it out exactly like a COD would. They are certainly not there to let you choose the path of your story, or mold your character besides the shades.Īnd the game critizes COD and the like by doing exactly what COD does. The game also makes this clear with the "sometimes you just don´t have a choice" line.Īs far as the choices you do have go they are relatively meaningless and they are there mainly to get you actually thinking of these things. As you pointed out the phosporous moment is a massive character-defining moment, and doing it differently would change alot in the whole thing. You are there simply to follow the story. There is a reason why in the beginning you are listed as a "guest" or something similar by the credits. Well firstly this is not a RPG in the slightest. I can't feel guilt for anything he does (even if I let him do it). He can do the meanest stuff for all I care. My character already has a mind of its own appearently. So why would I care about any other moral choices later on? Choices I was really looking for. I just couldnt play the game as the character I started it with, since he would never have taken the phosphor-option. There where now just game-mechanics I had to endure, the depth was gone. I couldnt find my way back into the story. After that I just couldnt find myself to play "my" character anymore. This moment took me completely out of the game. The game forces you to do this, and shortly after, points at you, screaming "how could you?!". The hell, what was yager thinking? A game that is based around choices in war, and yet the most important choice in the game, I dont get to choose?! I tried for over an hour to find any other way but to use the phosphor mortar, but there just isnt. Worst part: This moment is so important, it defines the player character and the whole dynamic of the game, since there where civilians among the victims, woman and children burned alive. The game wont proceed until you've used the phosphor mortar. Leaving you with the choice of using white phosphor, one of the cruelest wmds existing, or to face them head on. In the game, you find yourself confronted with a whole platoon between you and your destination. But then one scene came along that changed all that. And at first the game felt really promising and really pulled me in. SPOILERS ahead: granted, my expectations where probably higher than they should have been.
0 Comments
Leave a Reply. |